Thursday, 1 January 2015

The Black Knights – General 250 with Crossbowmen

 Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175


A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?


This is combat guide for adventure The Black Knights, guide for General 250 with Crossbowmen


Required units: 1551 Recruit, 60 Bowman, 30 Militia, 143 Soldier, 120 Cavalry, 117 Crossbowman




Position 1
 
1.  98 Recruit, 30 Militia, 120 Cavalry (losses 98 Recruit, 30Militia)
 2. To attack a camp 2, we need to send General to the camp 3. General change the target and destroys the camp 2, after winning the battle withdraw the General.
2. 112 Recruit, 138 Elite Soldier (losses 112 Recruit)
3.  1 wave 72 Recruit
     2 wave 52 Recruit, 1 Elite Soldier, 79 Cavalry, 118 Crossbowman (losses 124 Recruit)
 
Position 2
 
4. 112 Recruit, 138 Elite Soldier (losses 112 Recruit)
5. 1 wave 72 Recruit  
    2 wave 52 Recruit, 1 Elite Soldier, 79 Cavalry, 118 Crossbowman (losses 124 Recruit)
 
Position 3
 
6. 49 Recruit, 1 Elite Soldier, 120 Cavalry, 80 Crossbowman (losses 49 Recruit)
7. 1 wave 110 Recruit
    2 wave 145 Recruit, 105 Elite Soldier (losses 255 Recruit)
 
Position 4
 
8. 1 wave 72 Recruit
    2 wave 52 Recruit, 1 Elite Soldier, 79 Cavalry, 118 Crossbowman (losses 124 Recruit)
 
Position 5
 
9. 60 Recruit, 1 Elite Soldier, 79 Cavalry, 110 Crossbowman (losses 60 Recruit)
 
Position 6
 
10. 64 Recruit, 1 Elite Soldier, 120 Cavalry, 65 Crossbowman (losses 64 Recruit)
11. 120 Recruit, 130 Elite Soldier (losses 120 Recruit)
12. 91 Recruit, 1 Elite Soldier, 92 Cavalry, 66 Crossbowman (losses 91 Recruit)
13. 114 Recruit, 1 Elite Soldier, 61 Cavalry, 74 Crossbowman (losses 114 Recruit)
14. 1 wave 60 Bowman
      2 wave 105 Recruit, 145 Elite Soldier (losses 60 Bowman, 105 Recruit)
 
Total losses: 1551R, 60B, 30M

Possible loot:


The Black Knights – General 250 with Elite Soldiers

Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175



A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?




This is combat guide for adventure The Black Knights, guide for General 250 with Elite Soldiers



Required units: 1575 Recruit, 60 Bowman, 30 Militia, 143 Elite Soldier, 120 Cavalry, 117 Crossbowman



Position 1
 
1.  98 Recruit, 30 Militia, 120 Cavalry (losses 98 Recruit, 30Militia)
 2. To attack a camp 2, we need to send General to the camp 3. General change the target and destroys the camp 2, after winning the battle withdraw the General.
2. 118 Recruit, 132 Elite Soldier (losses 118 Recruit)
3.  1 wave 72 Recruit
     2 wave 53 Recruit, 1 Elite Soldier, 79 Cavalry, 117 Crossbowman (losses 125 Recruit)
 
Position 2
 
4. 118 Recruit, 132 Elite Soldier (losses 118 Recruit)
5. 1 wave 72 Recruit  
    2 wave 53 Recruit, 1 Elite Soldier, 79 Cavalry, 117 Crossbowman (losses 125 Recruit)
 
Position 3
 
6. 49 Recruit, 1 Elite Soldier, 120 Cavalry, 80 Crossbowman (losses 49 Recruit)
7. 1 wave 110 Recruit
    2 wave 147 Recruit, 103 Elite Soldier (losses 257 Recruit)
 
Position 4
 
8. 1 wave 72 Recruit
    2 wave 53 Recruit, 1 Elite Soldier, 79 Cavalry, 117 Crossbowman (losses 125 Recruit)
 
Position 5
 
9. 63 Recruit, 1 Elite Soldier, 78 Cavalry, 108 Crossbowman (losses 63 Recruit)
 
Position 6
 
10. 64 Recruit, 1 Elite Soldier, 120 Cavalry, 65 Crossbowman (losses 64 Recruit)
11. 120 Recruit, 130 Elite Soldier (losses 120 Recruit)
12. 93 Recruit, 1 Elite Soldier, 92 Cavalry, 64 Crossbowman (losses 93 Recruit)
13. 114 Recruit, 1 Elite Soldier, 61 Cavalry, 74 Crossbowman (losses 114 Recruit)
14. 1 wave 60 Bowman
      2 wave 107 Recruit, 143 Elite Soldier (losses 60 Bowman, 107 Recruit)
 
Total losses: 1575R, 60B, 30M

Possible loot:

Tuesday, 30 December 2014

The Black Knigts – General 250 with Cannoneers

Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175


A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?



This is combat guide for adventure The Black Knights, guide for General 250 with Cannoneers
~ ~ Important! ~ ~ We use only General 250 for all camps
 
 
 
 
Required units: Required units: 1315 Recruit, 55 Militia, 1 Elite Soldier, 120 Cavalry, 147 Cannoneer


Position 1
 
1. 55 Militia, 120 Cavalry, 75 Cannoneer (losses 55 Militia)
 2. To attack a camp 2, we need to send General to the camp 3. General change the target and destroys the camp 2, after winning the battle withdraw the General.
2. 103 Recruit, 147 Cannoneer (losses 102 Recruit)
3. 121 Recruit, 1 Elite Soldier, 128 Cannoneer (losses 121 Recruit)
 
Position 2
 
4. 103 Recruit, 147 Cannoneer (losses 102 Recruit)
5. 121 Recruit, 1 Elite Soldier, 128 Cannoneer (losses 121 Recruit)
 
Position 3
 
6. 49 Recruit, 1 Elite Soldier, 120 Cavalry, 80 Cannoneer (losses 49 Recruit)
7. 134 Recruit, 1 Elite Soldier, 115 Cannoneer (losses 134 Recruit)
 
Position 4
 
8. 121 Recruit, 1 Elite Soldier, 128 Cannoneer (losses 121 Recruit)
 
Position 5
 
9. 73 Recruit, 1 Elite Soldier, 78 Cavalry, 98 Cannoneer (losses 73 Recruit)
 
Position 6
 
10. 65 Recruit, 1 Elite Soldier, 120 Cavalry, 64 Cannoneer (losses 64 Recruit)
11. 121 Recruit, 129 Cannoneer (losses 120 Recruit)
12. 86 Recruit, 1 Elite Soldier, 94 Cavalry, 69 Cannoneer (losses 86 Recruit)
13. 87 Recruit, 1 Elite Soldier, 62 Cavalry, 100 Cannoneer (losses 86 Recruit)
14. 135 Recruit, 1 Elite Soldier, 114 Cannoneer (losses 135 Recruit)
 
Total losses:  1315R, 55M

Possible loot:
 
 

The Black Knights – General 270 with Cannoneers

Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175 
 

A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?



This is combat guide for adventure The Black Knights, guide for General 270 with Cannoneers
~ ~ Important! ~ ~ We use only General 270 for all camps



Required units: 1290 Recruit, 50 Militia, 1 Elite Soldier, 120 Cavalry, 172 Cannoneer



Position 1
 
1. 50 Militia, 1 Elite Soldier, 120 Cavalry, 99 Cannoneer (losses 50 Militia)
 2. To attack a camp 2, we need to send General to the camp 3. General change the target and destroys the camp 2, after winning the battle withdraw the General.
2. 97 Recruit, 1 Elite Soldier, 172 Cannoneer (losses 97 Recruit)
3. 121 Recruit, 1 Elite Soldier, 148 Cannoneer (losses 121 Recruit)
 
Position 2
 
4. 97 Recruit, 1 Elite Soldier, 172 Cannoneer (losses 97 Recruit)
5. 121 Recruit, 1 Elite Soldier, 148 Cannoneer (losses 121 Recruit)
 
Position 3
 
6. 49 Recruit, 1 Elite Soldier, 120 Cavalry, 100 Cannoneer (losses 49 Recruit)
7. 132 Recruit, 1 Elite Soldier, 137 Cannoneer (losses 132 Recruit)
 
Position 4
 
8. 121 Recruit, 1 Elite Soldier, 148 Cannoneer (losses 121 Recruit)
 
Position 5
 
9. 68 Recruit, 1 Elite Soldier, 120 Cavalry, 81 Cannoneer (losses 68 Recruit)
 
Position 6
 
10. 65 Recruit, 1 Elite Soldier, 120 Cavalry, 84 Cannoneer (losses 65 Recruit)
11. 121 Recruit,  149 Cannoneer (losses 121 Recruit)
12. 80 Recruit, 1 Elite Soldier, 120 Cavalry, 69 Cannoneer (losses 80 Recruit)
13. 84 Recruit, 1 Elite Soldier, 80 Cavalry, 105 Cannoneer (losses 84 Recruit)
14. 134 Recruit, 1 Elite Soldier, 135 Cannoneer (losses 134 Recruit)
 
Total losses:  1290R, 50M

Possible loot:


The Black Knights – General MMA with Cannoneers

Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175 
 


A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?


This is combat guide for adventure The Black Knights, guide for General MMA with Cannoneers
~ ~ Important! ~ ~ We use only General MMA for all camps

 Required units: 1205 Recruit, 49 Militia, 1 Elite Soldier, 80 Cavalry (or 200 Cavalry), 135 Cannoneer


Position 1
 
1. 49 Militia, 71 Cavalry, 100 Cannoneer (losses 49 Militia)
 2. To attack a camp 2, we need to send General to the camp 3. General change the target and destroys the camp 2, after winning the battle withdraw the General.
2. 100 Recruit, 1 Elite Soldier, 199 Cannoneer (losses 100 Recruit)
3. 108 Recruit, 112 Cannoneer (losses 108 Recruit)
 
Position 2
 
4. 97 Recruit, 123 Cannoneer (losses 97 Recruit)
5. 108 Recruit, 112 Cannoneer (losses 108 Recruit)
 
Position 3
 
6. 49 Recruit, 1 Elite Soldier, 50 Cavalry, 120 Cannoneer (losses 49 Recruit)
7. 113 Recruit, 107 Cannoneer (losses 113 Recruit)
 
Position 4
 
8. 108 Recruit, 112 Cannoneer (losses 108 Recruit)
 
Position 5
 
9. 67 Recruit, 1 Elite Soldier, 50 Cavalry, 102 Cannoneer (losses 67 Recruit)
 
Position 6
 
10. 65 Recruit, 1 Elite Soldier, 80 Cavalry, 74 Cannoneer (losses 64 Recruit)
11. 121 Recruit,  99 Cannoneer (losses 121 Recruit)
12. 82 Recruit, 1 Elite Soldier, 50 Cavalry, 87 Cannoneer (losses 82 Recruit)
13. 82 Recruit, 30 Cavalry, 108 Cannoneer (losses 82 Recruit)
14. 85 Recruit, 135 Cannoneer (losses 85 Recruit)
 
Total losses:  1205R, 49M

Possible loot:


The Black Knights – General 250 with Cannoneers (quick loot)

Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175 
 

A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?


This is combat guide for adventure The Black Knights, guide for General 250 with Cannoneers (for quick loot)
~ ~ Important! ~ ~ We use only General 250 for all camps



Required units: 985 Recruit, 55 Militia, 1 Elite Soldier, 120 Cavalry, 147 Cannoneer

Position 1
1. 87 Recruit, 120 Cavalry, 43 Cannoneer (losses 87 Recruit)
2. 55 Militia, 120 Cavalry, 75 Cannoneer (losses 55 Militia)
3. 103 Recruit, 147 Cannoneer (losses 103 Recruit)
4. 121 Recruit, 1 Elite Soldier, 128 Cannoneer (losses 121 Recruit)
Position 2
5. 49 Recruit, 1 Elite Soldier, 120 Cavalry, 80 Cannoneer (losses 49 Recruit)
6. 134 Recruit, 1 Elite Soldier, 115 Cannoneer (losses 134 Recruit)
Position 3
7. 65 Recruit, 1 Elite Soldier, 120 Cavalry, 64, Cannoneer (losses 65 Recruit)
8. 121 Recruit, 129 Cannoneer (losses 121 Recruit)
9. 86 Recruit, 1 Elite Soldier, 94 Cavalry, 69 Cannoneer (losses 86 Recruit)
10. 87 Recruit, 1 Elite Soldier, 62 Cavalry, 100 Cannoneer (losses 86 Recruit)
11. 135 Recruit, 1 Elite Soldier, 114 Cannoneer (losses 135 Recruit)
Total losses: 985 Recruit, 55 Militia

Possible loot:

Thursday, 25 December 2014

The Black Knights – General 270 with Cannoneers (quick loot)

Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 8 days
XP: 28.175 
 
A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?

This is combat guide for adventure The Black Knights, guide for General 270 with Cannoneers (for quick loot)
~ ~ Important! ~ ~ We use only General 270 for all camps


Required units: 966 Recruit, 50 Militia, 1 Elite Soldier, 120 Cavalry, 172 Cannoneer

Position 1

1. 83 Recruit, 120 Cavalry, 67 Cannoneer (losses 83 Recruit)
2. 50 Militia, 1 Elite Soldier, 120 Cavalry, 99 Cannoneer (losses 50 Militia)
3. 97 Recruit, 1 Elite Soldier, 172 Cannoneer (losses 97 Recruit)
4. 121 Recruit, 1 Elite Soldier, 148 Cannoneer (losses 121 Recruit)

Position 2

5. 49 Recruit, 1 Elite Soldier, 120 Cavalry, 100 Cannoneer (losses 49 Recruit)
6. 132 Recruit, 1 Elite Soldier, 137 Cannoneer (losses 132 Recruit)

Position 3

7. 65 Recruit, 1 Elite Soldier, 120 Cavalry, 84, Cannoneer (losses 65 Recruit)
8. 121 Recruit, 149 Cannoneer (losses 121 Recruit)
9. 80 Recruit, 1 Elite Soldier, 120 Cavalry, 69 Cannoneer (losses 80 Recruit)
10. 84 Recruit, 1 Elite Soldier, 80 Cavalry, 105 Cannoneer (losses 84 Recruit)
11. 134 Recruit, 1 Elite Soldier, 135 Cannoneer (losses 134 Recruit)

Total losses: 966 Recruit, 50 Militia
Possible loot: